Index
Information

Ongoing
Ambiguous Standards Institute

2018

Plasticity v2 . critical design studio

Art Maker Lab . space

The Crocodile . stage design

Taking Scarpa for a Walk . workshop

Domesticity v2. design studio

Toolsturning . design project

M(F)aking Between Finality and instrumentality . article

2017

Velocity v2 . design studio

Architectural Model Making In Turkey: A Tool For Thinking and Visualization . exhibition design

Stools as Tools: Tactical Units and Ways of Sitting in Public Space . article

Electricity v1 . design studio

ALT.Lounge . space

Two Modes: Playing Darzana . article

The Bride's House or the Era of Hyper-Rituals  . article

2016

Plasticity v1 . critical design studio

Reprojecting Autoprogettazione? . exhibition

The New Domesticity: Furniture Issue . exhibition

Domesticity v1 . critical design studio

Creature Comforts . design practice

2015

Velocity v1 . critical design studio


Information
Twitter
Instagram
playthings and playscapes


‘play is the only authentic means we have, to make us feel in harmony with life’. young pope


#1. the propensity of a material to undergo permanent deformation under load

#2. the capability of being molded, receiving shape, or being made to assume a desired form

#3. the ability to retain a shape attained by pressure deformation

#4.the capacity of organisms with the same genotype to vary in developmental pattern, in phenotype, or in behavior according to varying environmental conditions

#5.the capacity for continuous alteration of the neural pathways and synapses of the living brain and nervous system in response to experience or injury
Playthings and playscapes deny fitting into pre-defined templates in means of form, material, scale, function, mechanism, colour and over historical, cultural, social, economic, political, ideological, technological criteria. Anything could be/is a toy. For that reason, defining and designing toys is an endless effort if not unnecessary. Playthings and playscapes contain peculiar information about the states of humankind.This studio aims for the evaluation and design of playthings and playscapes in their broadest sense, not as products but as concepts.They reveal their genuine possibilities of form and function when we assess them critically as artefacts initiating play behaviour, instead of specific archetypes. Defining the design needs not merely from a pragmatic perspective, enables the designer to escape from categorical/paradigmatic congestions, thus by eluding the conventional rituals and uncomplicated formulas of professionalism, the physical and mental space of a more unique and unconstrained design activity could be expanded.


Ruins, construction set by Özge Adanır


CARGO COLLECTIVE, INC. LOS ANGELES, CALIF. 90039—3414